| 1v1 Challenge | Single-match tournament variant. Two players, FOXSY entry, winner takes 90% of pool, platform 10%. Cap 1 active per wallet. |
| Auto-sub | Automatic substitution during a tournament when a starter becomes ineligible between rounds. The system pulls a bench player in for you. |
| Badge Regeneration | Settings action that re-rolls your team badge with a fresh AI-generated image. First 3 re-rolls are free, then 1,000 FOXSY each. |
| Bump | A +1 increment to a stat, triggered when its XP meter hits 2000. |
| Unsynced Stats | The latest version of your players shown in Squad (updates instantly after training). May be ahead of the on-chain version until you sync. |
| Casual | Match type with no ELO impact. Practice mode. |
| Condition | 0-100 stamina meter per player. Drops 5 per training session, 10 per tournament or 1v1 appearance, 5 per ranked or casual appearance. Recovers ~2/hour to 100. |
| Condition Recovery | Shop item and instantly restores a player to 100 condition. |
| Common pack | Shop item: 5 random Common player NFTs for 2,500 FOXSY, drawn from the pre-minted Common pool with starter-squad position weights. At most 2 packs per wallet per rolling 7 days. Delivered by the game server about a minute after payment, with 0 competitive matches and no cooldown. |
| Competitive match | A match eligible for player XP: Silver or Gold tournament match, 1v1 challenge or (while ranked XP is on) a ranked match, against a real opponent. Games against the AI never count. Only competitive matches move the 20-match counter that gates fusion and listing; career matches played counts everything. |
| Cooldown (fusion) | The 14-day wait a fused card carries before it can be a fusion input again. Per card, not per wallet. Reducible to a 3-day floor with the Fusion Cooldown Waiver. |
| Cooldown (transfer) | Delay before a wallet-to-wallet-received player can be used in matches: 21 days (504h) for a card with at least 20 competitive matches, 63 days (1,512h) for a card moved before that. Reducible to a 3-day floor via Marketplace → Shop → Reduce Cooldown, priced per day by the player’s rarity (Common 25 up to Legendary 1,250 FOXSY). Marketplace buys / auction wins / fusion results / shop mints are exempt. |
| Corner notch | The role indicator on a Squad card: filled (●) STARTER, half-filled (◐) SUB, outline (○) RESERVE. |
| Unsynced Player | A player whose recent training progress hasn’t been saved to the blockchain yet. Matches still use their on-chain values until you sync. |
| ELO | Numerical ranking that goes up/down with ranked / 1v1 / tournament match results. Determines your league bracket. |
| Forfeit | Automatic 3-0 loss in a tournament match when your team no longer owns a full 11 + 7 or has fewer than 11 match-fit players among its 18 (condition at least 30 and not in transfer cooldown). |
| FOXSY | The in-game token (FOXSY-5d5f3e on MultiversX mainnet). Used to sync, list, buy, fuse, shop and stake into challenges/tournaments. |
| Match Viewer | The in-app match view. A top-down look at your match unfolding live, with goals, fouls, possession and a scrolling event feed. |
| Fusion | Burning 3 same-rarity (plus a FOXSY fee) into 1 player of the next rarity tier. All inputs must be synced, unlisted, past their own fusion cooldown and at 20 competitive matches. One wallet fuses at most once every 20 hours. |
| Fusion Cooldown Waiver | Paid shortcut (75 FOXSY per day) that cuts a fused card’s own fusion cooldown down to a 3-day floor. Bought per card in the Fusion tab. |
| Fusion Match Waiver | Paid shortcut (20 FOXSY per match) that credits up to 15 of the 20 competitive matches a card needs to fuse or to be listed; 5 must be played for real. The credit stays on the card. |
| FXLP | The MultiversX NFT collection that holds player tokens. Each player has a unique nonce in this collection. |
| Get $FOXSY | The in-app button that opens the external regulated provider (Tradesilvania) where you buy FOXSY with a card or bank transfer. The tokens are delivered to your wallet on MultiversX mainnet. |
| Groups + KO | Tournament format: groups of 4 round-robin → top 2 advance to a knockout bracket. |
| Hall of Fame | Archive of completed tournaments with winners, runners-up and 3rd-place finishers. |
| Knockout | Single-elimination tournament format. Draws resolved by penalty shootout. |
| League | Your ELO bracket. Five tiers: Bronze (<1300) → Silver (1300-1599) → Gold (1600-1999) → Platinum (2000-2699) → Diamond (2700+). New teams start at 1200 (Bronze). Ranked games move rating with K = 24, Silver tournaments and 1v1s with K = 12, Gold with K = 18. |
| Listing gate | The two checks a card passes before it can be auctioned: 20 competitive matches (waived matches count) and at least 5 really played. The same gates as fusion, enforced by the players contract. |
| Lineup | Your saved starting XI for the next match, set on the Tactics tab. |
| MultiversX | The blockchain FoxLeague runs on. Mainnet (chain id 1). |
| Nonce | The unique number identifying an NFT in a collection. Your player’s “ID”. |
| Onboarding | First-time setup. Pick a team name + generate a badge. |
| OVR | Overall average of a player’s 7 stats. Quick read on strength. |
| Penalty Shootout | Draw resolution for Knockout / 1v1 matches when the score remains level after full time and extra time. |
| Player Profile | The modal that opens when you click a player. Shows stats, training, fusion, options. |
| Ranked | Match type that moves ELO. Counts toward leaderboard climb. |
| Rarity | Common (stat cap 30) < Uncommon (55) < Rare (75) < Epic (90) < Legendary (100). Caps how high a player’s stats can grow. |
| Reserve | A player you own who isn’t currently in the starting XI or the 7 substitutes. Surfaces in the third Squad section. |
| Reveal | The animated unboxing when the starter pack opens and players appear card-by-card. |
| Round Robin | Tournament format where every team plays every other team. |
| Seeding | ELO-based ranking assigned at tournament registration close. Drives bracket/group placement. |
| Shop | In-game store (Marketplace → Shop) for the Common pack, condition recovery, XP booster, training slots, cooldown reduction plus the two fusion waivers. |
| Snapshot (tournament) | Your current formation, lineup and synced stats, captured about 30 minutes before each match kickoff in a tournament or 1v1. The check at join time only confirms you can field a legal squad. |
| Starter pack | The 18 player NFTs delivered for the one-time FOXSY registration fee. |
| Swiss | Tournament format where teams are paired by standing each round, no rematches. |
| Sync | Saving your player’s recent training progress to the blockchain. Flat FOXSY fee per player. Required for those new stats to apply in matches. |
| Synced | A player whose latest training progress is fully saved to the blockchain. The state you want for matches. |
| Tactics | The screen where you pick formation + lineup and rotate reserves into the squad. |
| Tier (tournament) | Bronze (free) / Silver (1,000-4,999 FOXSY) / Gold (5,000+ FOXSY), based on the tournament stake level. |
| Tournament | Multi-match formal event with a per-match lineup snapshot and a prize pool. |
| Training Slot | Shop item that adds 1 extra training session on top of the daily cap. Banked until used, never expires. Max 10 banked slots usable per day on top of the 6 free. |
| XI | Starting eleven. The 11 players who actually play a match. |
| XP | Experience points. Per-stat (training, matches) and aggregated (level-ups). |
| XP Booster | Shop item that doubles training and match XP for 24h. |
| XP meter | The per-stat XP tracker. At 2000 XP it triggers a bump and any leftover XP carries into the next meter. It only zeroes when the bump lands on the rarity cap. |